ScienceDaily -- Millions of human interactions were assessed during the study which included actions such as communication, founding and ending friendships, trading goods, sleeping, moving, however also starting hostilities, attacks and punishment. The game does not suggest any rules and everyone can live with their avatar (i.e. with their "game character" in the virtual world) as they choose. "And the result of this is not anarchy," says Thurner. "The participants organise themselves as a social group with good intents. Almost all the actions are positive."
MORE: http://www.sciencedaily.com/releases/2012/01/120116095821.htm
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